Brand lane gets much cleaner when you cast W on the last-hit they still want or use E once something is already burning, then spend Q as the stun that decides the trade or stops the return engage instead of tossing it out first
Treat level 6 as a close-range kill pattern, because Pyroclasm can bounce off Brand himself and turns tight wave fights, river scraps, and choke-point skirmishes into much nastier all-ins than they first appear
Keep Brand near short side catches, ramps, and objective entrances rather than long empty lanes, because the report's recent window shows he stays much more live in the grouped, cramped fights where Blaze can spread through teams than in stretched map states after a rough lane
Use R once the fight is already close enough that the bounce is guaranteed or very hard to break, not just because someone is in range. In lane, that often means after first contact, when Blaze is already on them and they cannot cleanly step out without giving up the trade. In river or jungle, look for the tight pocket where walls, teammates, or your own position make the return bounces reliable. If the fight is still spread and everyone has easy space, wait. Brand's ult gets much stronger when it turns a cramped exchange into a panic moment, and much weaker when it is spent from distance into a shape the enemy can simply walk out of.
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.