Мид
МидEvent Horizon is already a winning cast when it traps someone in a bad pocket, so place W on the escape step the cage forces instead of autopiloting it to dead center .
In lane, make Q pay for two things—two last-hits or a last-hit plus a tag—because wasted early W and poke-only cage usage are how Veigar burns the mana and threat that keep the lane honest .
Into divers and later fights, cage the landing spot or exit path they need through your carry’s space, and recent data says that pattern keeps Veigar unusually recoverable into 30+ minute games even from early deficits `
Side lane when the job is obvious and short: catch the wave, clear it fast, and leave before the map asks a real question somewhere else. Veigar is fine collecting a side wave if you know where the next fight is likely to happen and you can get there on time, but long unattended lanes are usually a trap because your immobility gets tested more than your cage. If dragon, Baron, or a mid-jungle contest is coming soon, stop valuing one more wave over being first to the space your E can control. Side is a quick pickup for Veigar, not a place to linger.
Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.
Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.
Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.