Лес
ЛесUse the Warwick pattern from mains: start E, bite through the flash, dash, or cutback with held Q, and let the fear pop after you land on the far side so the target gets shoved back into trouble instead of out of it
Missing health is route information on Warwick, so let damaged lanes, limping recalls, and half-health skirmishes break pathing ties for you; once R is up, those fights start belonging to you from much farther away
Warwick can still play from a bruised start, but once he falls into a real early gold hole or lets the game reset into long full-health 5v5s, the champion loses a lot of what makes him oppressive
If the game has already settled into a clean 5v5, stop looking for a hero ult from max range and start treating R as punishment. Stand close enough to answer the first diver, peel for the teammate the enemy has to walk through, or wait for the first health bar to drop before you fully commit. Your job there is usually to turn one overstep into a stuck target with Q follow and fear placement, not to be the first body everyone reacts to. If nobody is chipped and they are holding peel, be patient, keep farming nearby camps, and re-enter when the map gives you a damaged lane or a broken fight shape again.
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.